The maximum poly count for exported OBJ and FBX files – a common bone of contention with the initial release of the software, subsequently raised in an Extension release – has also been raised again, to 100,000 polys. On the animation front, LT users get the Spline IK and cluster deformation tools from the ‘full’ version of Maya and the game exporter now “makes it easier … to export multiple animations to a game engine simultaneously”. Improved animation tools and export options Maya LT’s ShaderFX shader-authoring toolset has also been extended with support for authoring physically based materials, now supported in game engines like Unreal Engine 4 and the upcoming Unity 5. UV workflow is also brush-based: building on the Unfold3D UV unwrapping tools integrated into Maya LT 2015, the new release adds interactive cut/sew edge, automatic projection, pinning, weld, split and unfold brushes. It includes falloff controls and stamp effects, though there’s no support for layers yet. Key features in Maya LT 2016 include a new brush-based sculpting toolset based on Mudbox, Autodesk’s dedicated sculpting app. Mudbox-like brush-based sculpting, plus brush-based UV workflows The announcement was made to coincide with this week’s GDC 2015 conference. The update adds new brush-based sculpting tools and support for physically based shading. Autodesk has announced Maya LT 2016, the latest version of its cut-down edition of Maya aimed at indie games artists.
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