![]() The post-plot endgame shakes off these shackles, but soon becomes a futile-feeling loop of cyclic, samey missions.įlashpoint fixes that handily. The verbose story mode has its moments, but especially second (or more) time around it can be a drag - particularly because your supposedly freelance mercenary troupe is locked into doing the bidding of unelected royalty, rather than truly going their own way. What BattleTech needed, far more than a few more robo-tanks, was remixing. Same goes for the other two newbies, the Crab and the Cyclops there's almost nothing to seize upon in terms of breathless celebration, but they make for solid additions to the right kind of squad. The Hatchetman is, however, extremely, extremely useful if you know what you're doing. ![]() Unfortunately, said axe does not, in truth, rend steel like a hot, cow-sized knife through 50-storey butter, but instead just deals a chunk more melee damage. I mean, it looks pretty much the same as a dozen other Mechs, but you can sort of see there's an axe there if you zoom in close enough. Where an XCOM or Command & Conquer expansion invariably involves springing ever-more outlandish new units onto the battlefield, the wildest Flashpoint gets in that regard is a new Mech with an axe for a hand. For all that it stars 100-ton mechs knocking seven bells out of each other, it avoids flash and verve and, frankly, most of the colour spectrum. There's an inherent mutedness to Flashpoint, from the easily-forgotten name onwards. You can get BattleTech: Flashpoint now on Steam.Flashpoint, the first expansion for wonkily-explained, slow-burn stomp-o-strategy gem BattleTech, does exactly what I wanted it to: gives me a cast-iron reason to keep playing indefinitely. ![]() In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BattleTech, this expansion comes complete with three new BattleMechs, a challenging new mission type, and a new tropical biome for the biggest and most challenging BattleTech experience yet. The Flashpoints DLC embroils players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield. Players can take command of their own mercenary outfit of ‘Mechs and the MechWarriors that pilot them. The BattleTech universe puts players in the year 3025, in a galaxy trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Flashpoints adds new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BattleTech’s endgame and Career-Mode gameplay to the next level. BattleTech‘s first ever expansion, Flashpoints, adds new gameplay, depth, and over 30 hours of new content to the turn-based mech battle game.
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