As you pass by towns and cities, and the statues of the gods of old you can take time to talk to characters and look around to discover more about them, or you could just carry on and get yourself to the next fight. Upon looking at the map you can read the history of those lands and if you so choose, ask questions about them when the topic arises. When your caravan travels across the hilltops you can see landmarks of far and distant lands. ![]() ![]() It is as detailed and expansive as you want it to be. As people join your group they’re families are stitched into the fabric and as your story goes on your banner grows ever longer telling the tale that is your tale. Though it isn’t shown in much detail the banner represents the families and history of your group. In a game named, The Banner Saga, you would expect the banner to mean something and it does, to an extent. You’ll just have to do your best to pick what shade of gray suits you and how much of that blood is smeared on your banner. Instead many things are varieties of gray and smeared in blood. You’ll need to bring on more people to help you survive and replace those who have fallen, but who can you trust and are you prepared to deal with whatever comes next if you take their help or not? Few live in peace during these difficult times and it’s few things are black and white. As such your goal is pretty straight forward, keep as many people alive as possible, but the road to that goal is riddled with twist and turns, and forks in the road. Tragedyįrom the start of the game you’re brought into a world in which the gods are dead, the sun has stopped in the sky, and everyone seems doomed to die sooner or later. You just go with what you feel is right and hope for the best. But in a battle where you’re each landing blows on each other you have to constantly make the decision, do you take down their armor so your next attack does more damage, or do you attack their health so that their next attack doesn’t weaken or kill you? Depending on the enemy you face, their abilities, and what other enemies are around this is never typically a straightforward answer. In order to lower an enemy’s health efficiently you first need to take down their armor. Meaning as the fight goes on your situation grows more dire and if you don’t have characters help each other out some are bound to be brought down. As that health is lowered and they grow more injured they can’t swing their weapon as well or shoot an arrow with as much power. If a character has fifteen health that means they can do fifteen damage. Health doesn’t just effect if your characters are alive but how well they can fight in combat. Armor of course does what you would think it would do and lower the amount of damage you take, health on the other hand is a bit unique. This is mainly due to how the two main stats of characters function. Speaking of combat The Banner Saga, is good, really good. ![]() In it you make choices both directly through dialogue and indirectly through your actions that can affect your band of people’s moral, how they handle difficult situations, how they handle combat, amongst other things that in the end all decide who lives and who dies. ![]() In it you lead a caravan of warriors, varl (giants with horns), and civilians trying to stay one step ahead of the dredge that pursue you, a species of stone giants set on killing all sentient life. The Banner Saga is an RPG epic inspired by Norse Mythology.
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